ALERT!
Click here to register with a few steps and explore all our cool stuff we have to offer!
Home
Upgrade
Credits
Help
Search
Awards
Achievements
 3597

[PS3] Water Modifications

by tanakatarou - 08-07-2018 - 11:41 AM
#1

Delete Water

Code:
char Null[6492]
/* ON */
WriteBytes(0x21C62AC, Null, 6492);

/* OFF */
WaterAddressMap Text → http://www.mediafire.com/file/7p2i9ma383hjcoi/WaterAddressMap.txt/file
WriteBytes(0x21C6AC, WaterAddressMap, 6492)

Water Modifications
Code:
Need to use WriteFloat.
21C62A0 //<WaterColor value="0x1A00191C" />
21C62A4 //<RippleScale value="0.040000" />
21C62A8 //<RippleScale value="0.040000" />
21C62AC //<SpecularIntensity value="1.750000" />
21C62B0 //<SpecularFalloff value="1118.000000" />
21C62B4 //<FogPierceIntensity value="0.7500000" />
21C62B8 //<RefractionBlend value="0.700000" />
21C62BC //<RefractionExponent value="0.250000" />
21C62C0 //<WaterCycleDepth value="10.000000" />
21C62C4 //<WaterCycleFade value="50.000000" />
21C62C8 //<WaterLightningDepth value="0.000000" />
21C62CC //<WaterLightningFade value="10.000000" />
21C62D0 //<DeepWaterModDepth value="90.000000" />
21C62D4 //<DeepWaterModFade value="80.000000" />
21C62D8 //<GodRaysLerpStart value="0.000000" />
21C62DC //<GodRaysLerpEnd value="200.000000" />

/* <FogMin x="-4000.000000" y="-4000.000000" /> */
/* <FogMax x="4500.000000" y="8000.000000" /> */
21C62E0 FogMin X
21C62E4 FogMin Y
21C62E8 FogMax X
21C62EC FogMax Y

All Region can use this Address.
Reply
#2
Very well done on HQ thread.
[Image: DJzRNSK.jpg]
[ Cosmo // Mimi#1000 ]
Reply
#3
(08-07-2018 - 01:02 PM)Memii Wrote: Very well done on HQ thread.
Thx.
Reply
#4
Good post :) keep it up.
Code:
if (Fresh)
{
   Notify("FBModderFresh");
   Notify("SanjuroDev");
}
Reply
#5
(08-07-2018 - 02:45 PM)tanakatarou Wrote:
(08-07-2018 - 01:02 PM)Memii Wrote: Very well done on HQ thread.
Thx.

Is it easily done? I don't play VG's anymore due to work life.
[Image: DJzRNSK.jpg]
[ Cosmo // Mimi#1000 ]
Reply
#6
(08-07-2018 - 11:41 AM)tanakatarou Wrote:
Delete Water

Code:
char Null[6492]
/* ON */
WriteBytes(0x21C62AC, Null, 6492);

/* OFF */
WaterAddressMap Text → http://www.mediafire.com/file/7p2i9ma383hjcoi/WaterAddressMap.txt/file
WriteBytes(0x21C6AC, WaterAddressMap, 6492)

Water Modifications
Code:
Need to use WriteFloat.
21C62A0 //<WaterColor value="0x1A00191C" />
21C62A4 //<RippleScale value="0.040000" />
21C62A8 //<RippleScale value="0.040000" />
21C62AC //<SpecularIntensity value="1.750000" />
21C62B0 //<SpecularFalloff value="1118.000000" />
21C62B4 //<FogPierceIntensity value="0.7500000" />
21C62B8 //<RefractionBlend value="0.700000" />
21C62BC //<RefractionExponent value="0.250000" />
21C62C0 //<WaterCycleDepth value="10.000000" />
21C62C4 //<WaterCycleFade value="50.000000" />
21C62C8 //<WaterLightningDepth value="0.000000" />
21C62CC //<WaterLightningFade value="10.000000" />
21C62D0 //<DeepWaterModDepth value="90.000000" />
21C62D4 //<DeepWaterModFade value="80.000000" />
21C62D8 //<GodRaysLerpStart value="0.000000" />
21C62DC //<GodRaysLerpEnd value="200.000000" />

/* <FogMin x="-4000.000000" y="-4000.000000" /> */
/* <FogMax x="4500.000000" y="8000.000000" /> */
21C62E0 FogMin X
21C62E4 FogMin Y
21C62E8 FogMax X
21C62EC FogMax Y

All Region can use this Address.

Thank you!
This account is currently banned
Ban reason: Leeching and Spamming is not allowed, please read the forum Rules upon your return.
Reply
#7
(08-07-2018 - 03:55 PM)Memii Wrote:
(08-07-2018 - 02:45 PM)tanakatarou Wrote:
(08-07-2018 - 01:02 PM)Memii Wrote: Very well done on HQ thread.
Thx.

Is it easily done? I don't play VG's anymore due to work life.

What VG?
Im japanese so i dont know this word.
But,this Water address is so easy.
Reply

Users browsing: 1 Guest(s)